They had very animalistic legs and claws, not to mention long faces and huge feet. If you played Morrowind, you know that the beast races were a lot more unique and less human than they were in Oblivion. Kit Marsden Posts: 3467 Joined: Thu 2:19 pm Or standard items should just automatically 'modify' in consideration of snouts and longer toes or whatever - like what Broken-Scale said. I'd like to see specific items for these races, perhaps, at least for appearance sake. I don't think that these races should be unable to wear helmets or boots. If the other TES games are similar in approach to these forms, I couldn't say, I've only ever played MW and OB. I would like to see that again, rather than the animalised-human forms of Oblivion. I liked that in Morrowind Argonians and Khajiits were more beastly, less human in form. My thinking is along the same line as these guys, more-or-less.
How the hell are they supposed to fit those in a full face helmet? But this can be solved by helmets just becoming open faced and boots becoming shinguards when they're equipped on one of the beasts races.
My only reply is to point out that Khajiit and Argonians have snouts.