Skyrim better beast races

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They had very animalistic legs and claws, not to mention long faces and huge feet. If you played Morrowind, you know that the beast races were a lot more unique and less human than they were in Oblivion. Kit Marsden Posts: 3467 Joined: Thu 2:19 pm Or standard items should just automatically 'modify' in consideration of snouts and longer toes or whatever - like what Broken-Scale said. I'd like to see specific items for these races, perhaps, at least for appearance sake. I don't think that these races should be unable to wear helmets or boots. If the other TES games are similar in approach to these forms, I couldn't say, I've only ever played MW and OB. I would like to see that again, rather than the animalised-human forms of Oblivion. I liked that in Morrowind Argonians and Khajiits were more beastly, less human in form. My thinking is along the same line as these guys, more-or-less.

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How the hell are they supposed to fit those in a full face helmet? But this can be solved by helmets just becoming open faced and boots becoming shinguards when they're equipped on one of the beasts races.

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My only reply is to point out that Khajiit and Argonians have snouts.